Imperial Legion Foresters should no longer fight with town guards.
The four residents of the Bravil Skooma Den should no longer all try to sleep in the same bed while others go unused.
The guard at Bravil's North Gate on the west side of the door should no longer constantly walk into the wall behind him his inability to reach his target point was also preventing him from doing his patrols.
The Dark Guardian should no longer leave the Cheydinhal Dark Brotherhood sanctuary as was unable to get back in, and if killed outside would respawn outside for the remainder of the game (as well, its attempts to go back in through the well have been occasionally reported to crash the game).
The Umbacano Manor guards will no longer follow the player outside then a second later walk back in also removed useless scripting from ICUmbacanoExitDoorScript that was suppose to stop them from following the player outside but didn't.
Fixed Diram Serethi's AI so he no longer follows the player around the inn.
Kiara (Brina Cross Inn) will no longer stand in the same spot permanently (had no AI).
If the player meets Ralsa Norvalo in her house to start the Order of the Virtuous Blood quest, she should no longer lock the player inside (forcing the player to sneak and pick the lock to leave or be arrested).
Bralsa Andaren (Master Destruction trainer) will now remove the 20 bear pelts the player collects to receive training as was intended.
Fixed Dro'Nahrah's (Bravil) daily attendance AI being set to Bruma instead of Bravil castle, which caused her to die in the wilderness.
Viera Lerus (Bravil guard captain) will no longer endlessly wander between Bravil and Bruma after the Great Gate quest is completed.
Fixed Oghash gra-Magul's (Cheydinhal) AI so that she should no longer leave her Paint Horse parked in the IC Waterfront indefinitely.
Edla Dark-Heart (Bruma) should no longer attack the player's horse for no apparent reason.
Wretched Aia and other Bravil NPC's should no longer fall in the canals from the bridge to Bravil Castle and drown.
Fighters Guild Porters should no longer follow the player around in the guildhall (unintended consequence of their repair service that caused them to act like shopkeepers).
Fixed the AI bug causing Imperial Legion Foresters to fight each other to the death if there was a deer in the area (a required side effect to keep them from fighting without going into a script bounce is that if two of them conflict over a deer, they will become uninterested in that deer thereafter).
Stopped Jirolin Doran's (Chorrol) useless GameMode script from running constantly (leftover from unfinished, unnamed quest MS17), also fixed his lack of basic AI schedule (only had the unused quest packages) so removed them and gave him the same ones as his wife Ariela Doran.
Giovanni Civello (Adamus Phillida's replacement after the Dark Brotherhood quest Permanent Retirement) will no longer be stuck in his office.
Fixed Malintus Ancrus (Chorrol) sometimes not being outside his house when he's supposed to be in the Thieves' Guild Arrow of Extrication quest, and stuck outside permanently once the quest is completed.
Naspia Cosma will now complete her daily attendance in Cheydinhal Castle County Hall and offer Blade training as she was supposed to player would have to unlock and trespass in the Private Quarters to get her to train otherwise.
Mazoga the Orc should no longer die before the player starts her quests due to her Responsibility of zero causing her to steal food or attack guards (it was set this way so that she would seek Black Bows held by NPC's, and so will be set back to this when her quest is done and this supposed is to happen).
Fixed Burz gro-Khash and Mazoga the Orc not unequipping weapons/shields when eating, so they would go right through the table.
Fixed Undena Orethi (Skingrad) never reaching her tomato patch because the marker for it was buried in a boulder in a cliff face by the Gold Road in a different cell also gave her a hoe and changed her AI so that she'll use it at the right place.
Fixed Kurz gro-Baroth's sleep package having no location, so he could be found sleeping on beggar's bedrolls outdoors rather than in the Chorrol Fighters' Guild.